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In Progress

Fixed in 2021.3.8f1, 2022.1.9f1, 2022.2.0a20

In Progress in 2020.3.X



Found in




Issue ID




[Backport] Performance cost of looping animations increases over time



Steps to reproduce:
1. Open the attached "" project
2. Open SampleScene in Assets > Scenes
3. In the Toolbar select Window > Analysis > Profiler
4. In the Profiler window set Play mode as Target Selection
5. In the Profiler window press Record
6. Enter Play Mode
7. In the Profiler window observe the Animation category of the CPU Usage Profiler module for at least a minute

Expected result: time spent on animation processes remains roughly the same
Actual result: time spent on animation processes increases continuously

Reproducible with: 2021.2.0a7, 2021.3.3f1, 2022.1.1f1, 2022.2.0a15
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.2.0a6

- The shorter the animation clip, the faster the performance cost increases
- Turning off Loop Time in the Animation tab of the Idle_Pose.fbx clip prevents this issue
- Anything that resets state time, such as jumping to or transitioning to any other state temporarily staves off the issue

  1. Resolution Note (fix version 2022.2.0a20):

    Verified with:
    Revision: 2022.2/staging d791230a58d5
    Built: Tue, 05 Jul 2022 21:03:20 GMT

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