Search Issue Tracker
Won't Fix
Votes
3
Found in
2020.3.35f1
2021.3.3f1
2022.2.0a17
2023.1.0a1
2023.2.0a1
Issue ID
UUM-1360
Regression
No
HDR Reflection Probe encoding takes much longer on Android when set to Normal
How to reproduce:
1. Open a new project
2. Create an empty GameObject
3. Add A Reflection Probe Component to that GameObject
4. Set 1024 Resolution in Reflection Probe Component
5. Click Bake in the Inspector
6. Switch the Target Platform in Build Settings to Android and repeat the steps above
Expected result: Bake loading time when Target Platform is Windows is the same when Target Platform is set to Android
Actual result: Bake loading time is 5 times longer when Target Platform is set to Android in contrast to when it is set to Windows Standalone
Reproducible with: 2018.4.31f1, 2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3, 2023.1.0a1
Note:
- Does not reproduce is the HDR switch is off.
- Does not reproduce when HDR Cubemap Encoding is set to High or Low. Only reproduces with Normal
Comments (1)
-
impheris
Jan 16, 2022 06:22
i can not believe this still happens from 2015 to 2022
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
Resolution Note:
Reflection probe bugs have been deprioritized for the current releases as we're looking towards a more holistic solution.