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CPU implementation of À-Trous filter not working as expected
The CPU implementation of the A-Trous filter has the following issues: As part of the decomposition, the filter computes the product... Read more
[Animation] Compute Thresholds parameter does not get selected in Blend ...
BlendTree is completely broken when changing the compute Threshold parameter. Unable to select any value from Compute Thresholds dro... Read more
[ProBuilder] Box Selection for Vertices does not select all some Vertice...
How to reproduce:1. Create a new URP Template project2. Import ProBuilder3. Create a Shape with a large number of Vertices (A Sphere... Read more
Label text overflows its rect when resizing the Game view in Free Aspect
How to reproduce:1. Open the attached “IN-83704“ project2. Open the “SampleScene” Scene3. Make sure the Game view is set to Free Asp... Read more
[Video] Preview window of the video is blank upon transcoding after chan...
Preview window of the video is blank upon transcoding after changing video importer settings. Steps to reproduce:1) Create a new pro... Read more
Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
[Burst] [Collections] NullReferenceExceptions thrown when using NativeTe...
Reproduction steps:1. Open the “NativeTextDispose“ project2. Open the “SampleScene“ scene3. Enter Play Mode4. Observe the Console Ex... Read more
The Inspector can be covered when scaling the horizontal separator bar
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Select “Cube“ Game... Read more
[GameView] VSync gets disabled in Game View after Maximize on Play is di...
Steps to reproduce:1. Create a new project2. Enable "Maximize On Play" in the Game View3. Enable Stats in the Game View4. Enable VSy... Read more
Shader is missing when "Strict shader variant matching" is enabled in th...
How to reproduce:1. Open the attached project2. Make sure the “Strict shader variant matching” is enabled in the Project Settings → ... Read more
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