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3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more

1
votes
Won't Fix

[UWP] WebView doesn't receive most of the keyboard input

Universal Windows Platform

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Sep 23, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Create new project and build as Universal 10 target2. Open built solution and at the end of MainPage.xml.cs c... Read more

0
votes
Fixed

Crash when setting Animator's float property in Animation window

Animation

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Apr 03, 2017

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Version/s: 5.5.2f1

To reproduce: 1. In a new project, go to Assets -> Create -> Animator Controller2. Create new float property in Animator windo... Read more

1
votes
Fixed

Only last pass material is used when rendering multiple FullScreenpassRe...

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Mar 21, 2023

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Version/s: 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached project "IN-34896.zip"2. Open "SampleScene"3. Move the mouse between Project and Scene windo... Read more

0
votes
Fixed

[PackageManager] NullReferenceException thrown on selecting package Mani...

Packman

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Mar 25, 2020

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Version/s: 2020.2.0a5

NullReferenceException thrown on selecting package Manifest of TextMeshPro. Exceptions are coming on selecting other packages also a... Read more

0
votes
Fixed

2d sprite animation does not rotate outside of animation preview

Animation

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Jan 25, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more

0
votes
Fixed

Bootcamp project on Asset Store is not working in Unity 5

Asset Import

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Apr 12, 2015

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Version/s:

This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more

0
votes
Fixed

Materials don't update when shader is edited

Shaders

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May 18, 2016

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Version/s: 5.3.4p4

1. Open the attached project2. Open the scene 'davetest'3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save4... Read more

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