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[Profiler][Android] "Player AndroidPlayer(X) was restarted on device" is...
Reproduction steps:1. Create a new project2. Switch Platform to Android3. Make sure that Wifi is enabled on a device4. Build for And... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more
[LWRP] [Shader Graph] Shader graph specular highlight appears differentl...
Steps to reproduce:1. Download and open the attached project "1175648.zip"2. Build it on Android Expected: The three circles are sha... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
Performance regression in UnityLinker.exe when building to UWP
How to reproduce:1. Create a new project -> import the attached Assets2. Build for UWP Reproducible with: 2020.1.0a17, 2020.1.0b3... Read more
[HDRP] Missing "Before Fog" injection point for Custom Passes
Currently, if you want to have a post process on objects (let's say an outline), you are missing a crucial injection point "BeforeFo... Read more
SettingsProvider.OnGUI API is called after OnDeactivate when exiting the...
How to reproduce:1. Open the user's attached "SettingsProviderBug" project2. Open the "Edit -> Project Settings-> Test" window... Read more
“NullReferenceException” is thrown and behavior graph is unusable when a...
How to reproduce:1. Open the attached “IN-107935_minimal.zip” project2. Open the “Worker BT” behavior graph3. Right click in the beh... Read more
[Probuilder] Drag-Select in UV Editor doesn't work if mouseclick is rele...
Dragging and selecting vertices/edges/faces in UV Editor doesn't work if mouseclick is released outside the UV Editor Window.Refer t... Read more
RenderTextures appear as Untracked Memory in Memory Profiler
When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List