Search Issue Tracker
JobSystem uses deprecated IJobForEach interface when it's created throug...
How to reproduce:1. Create a new project with the default 3D template2. Import the Entities Package3. In the Project Window, create ... Read more
Crash on Application_Get_Custom_PropDataPath when opening project with a...
Reproduction steps:1. Open attached project "case_1242605"--observe crash Reproducible with: 2019.1.0a11, 2019.3.14f1, 2020.1.0b9, 2... Read more
Unity hangs after creating a new Script when it's edited in AssetsModifi...
How to reproduce:1. Open the attached project "case_1244361-Project.zip"2. In the Project Window, create a new C# Script3. If a prom... Read more
Certain characters can't be typed in text fields when using extra Bashki...
How to reproduce:1. Set keyboard layout to Bashkir2. Create and open a new project3. Select "Main Camera" from the Hierarchy window4... Read more
Freeze/Crash on HP_UnlockPlugin when Solver Iteration Count is set to mo...
How to reproduce:1. Open the attached project "Case_1231721" and load scene "2b1. Motion Properties - Mass"2. In the Hierarchy selec... Read more
[macOS][OpenGL] VSync Count does not lock the framerate upon launching t...
How to reproduce:1. Open user-submitted project (vSync_OpenGLCore_bug.zip)2. Open the SampleScene3. Make sure OpenGLCore is the prim... Read more
[Android][AR] Building an ARCore project fails when gradle version is 3.6.0
Repro steps:1. Create a new project2. Add ARCore, ARFoundation packages3. Switch build target to Android and export a gradle project... Read more
[Android] Exporting a gradle project fails when baseProjectTemplate's "G...
Repro steps:1. Create a new project2. Switch build target to Android3. Check Player Settings -> Publishing Settings -> Custom ... Read more
[XR][Oculus Go] CommonUsages.menuButton only once in a while responds to...
Repro steps:1. Open attached project2. Build and Run on Oculus Go3. Rapidly press the back button on the controller Actual: The text... Read more
[Input system] OnPointerExit is not triggered when a UI element interrup...
How to reproduce:1. Open the attached input_report.zip project2. Open the SampleScene and enter the Play mode3. In the Game view dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized