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Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.2f1
6000.4.0b2
6000.5.0a3
Issue ID
UUM-130640
Regression
No
SRP Foveated Rendering misaligned when using OpenXR with URP and Vulkan
Reproduction steps:
1. Open the attached project “ReproProject“
2. Switch to the Android platform in Build Profiles (File → Build Profiles → Select Android, press “Switch Profile”)
3. Build the Player
4. Launch the Player on the device
5. Observe the result
Actual result: The Foveated Rendering in the view is improperly aligned, with the lower-resolution peripheral effect at the top view becoming visible at the eyebrow level
Expected result: The Foveated Rendering is aligned with the center of the headset’s view
Reproducible in: 6000.0.23f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Not reproducible in: 6000.0.63f1
Could not test with: 2023.1.22f1 (feature is not available), 2023.2.22f1, 2023.3.0a19, 2023.3.0b10 (issues with building the Player)
Reproducible on: Windows 11
Not reproducible in: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
- The reproduction is inconsistent. After building the Player again, the issue may stop reproducing
- Couldn’t find the fixed version in 6000.0, due to the issue taking unreasonable amount of time to test
- The issue does not reproduce with Oculus XR
- The issue does not reproduce in Built-in Render Pipeline
- The issue reproduces with Vulkan Graphics API only
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