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0
votes
Fixed

[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...

Progressive Lightmapper

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Aug 29, 2019

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Version/s: 2019.3.0a1, 2020.1.0a2

Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more

0
votes
By Design

Components do not accept a comma in float values when using operators

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Jul 03, 2024

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Version/s: 2021.3.40f1, 2022.3.37f1, 6000.0.9f1, 6000.1.0a7, 6000.2.0a1

Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “Cube” GameObject in... Read more

2
votes
Fixed

Touching outside the Android touch keyboard does not change the TouchScr...

Input

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Mar 23, 2020

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Version/s: 2018.4, 2018.4.19f1, 2019.3.6f1, 2020.2

Steps to reproduce:1. Open and build/run QA-supplied project on Android/("KeyboardText.zip")2. Press the "Open Keyboard", notice the... Read more

0
votes
Won't Fix

[Vulkan] Editor resizing is not as smooth compared to DX11

Vulkan

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Dec 18, 2019

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Version/s: 2020.1.0a11

Steps:1. Create new empty 3D project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Settin... Read more

0
votes
Won't Fix

Android: Protected graphics memory doesn't work on android device

Android

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Jul 12, 2019

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Version/s:

Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more

0
votes
Fixed

[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...

Android

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Mar 04, 2016

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Version/s: 5.4.0b8

To reproduce:1) Open attached project and scene.unity in it2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is us... Read more

0
votes
Fixed

Player unresponsive when building a specific project with Autoconnect Pr...

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Mar 25, 2025

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Version/s: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7, 6000.3.0a1

How to reproduce:1. Open the attached “IN-96534.zip” project2. Open the Build Profiles window (File > Build Profiles)3. Ensure De... Read more

0
votes
Postponed

[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

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Apr 13, 2012

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Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more

0
votes
Fixed

Render Pipeline Converter stuck on initialisation when in Play Mode

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Oct 03, 2025

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Version/s: 6000.4.0a2

Reproduction steps:1. Create a new URP project2. Open Render Pipeline Converter window (Window > Rendering > Render Pipeline C... Read more

1
votes
Active

Shaders created with Shader Graph generate a large amount of shader vari...

Shader System

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May 24, 2024

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Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more

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