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Argument Exception gets thrown when selecting any Marker after clicking ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[Shader Graph] Entries list sections overlapped with each other in Enum ...
Display Name & Reference Suffix sections are overlapped with each other in Entries under Enum / Material Quality keywords while ... Read more
[Input] Latest pressed button release of two isn't detected when releasi...
How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[IL2CPP] New() operator causes a NullReferenceException error in a build
Reproduction steps:1. Open the attached project “ReproducibleExample (2).zip”2. Go to Build Settings and enable Development Build3. ... Read more
[Window Management] Pop-up windows's last active state is not saved
Reopening pop-up windows like 'Color Picker' or 'Asset Loader List' after closing them in a different position leads to them opening... Read more
Switching graphics API to any OpenGL crashes Unity
Note: apparently this bug is only reproducible on older machines using Intel HD Graphics, updating the drivers might solve the issue... Read more
Tiling Rules Collider isn't saved after closing the project
Reproduction steps:1. Open project "2D Debug.zip"2. Open Scene "SampleScene"3. From the Asset folder, select the Rule Tile "White Ru... Read more
Director built-in module is not displayed as a dependency for the Timeli...
How to reproduce:1. Create a new Unity project2. Open the Package Manager3. Make sure Advanced > Show dependencies is enabled4. S... Read more
Camera.targetTexture cannot be set to null when the HDR setting is turne...
Reproduction steps:1. Open the attached project “CameraBug“2. Open the Scene “Assets/Scenes/SampleScene”3. Enter the Play Mode4. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size