Search Issue Tracker
Editor windows become greyed out when resizing/interacting with them usi...
Steps to reproduce: Create a new Unity project using the Competitive Action Multiplayer template Click the "I'll explore on my own" ... Read more
Shader keyword is not disabled when calling ShaderKeywordSet.Disable
Reproduction steps:1. Open the attached project "disable keyword 1417644.zip"2. Open "SampleScene" from the Project window3. Build a... Read more
Some players have duplicate machine IDs on Windows
Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more
Editor gets stuck on the "Reloading Domain" window when the Play Mode is...
Reproduction steps:1. Open the attached “repro_IN-88408“ project2. Open the “Assets/Scenes/Game.unity“ Scene3. Enter the Play Mode4.... Read more
Exception thrown on deleting folder from Favorites in Project Browser
If you add folder to Favorites in Project Browser in one project, then open another project that doesn't have such folder and try to... Read more
Unity does not load the 2017.1 launcher without internet connection when...
Step to reproduce:- Using Unity 5.x, sign in (important!, user must be signed in)- Make sure only 5.x license is available- Install ... Read more
[URP] Unity crashes when setting the Material in Mesh Renderer to "Defau...
Reproduction steps:1. Open the user's attached "My VR Template 1.zip" project2. In the Hierarchy select "Triangle" GameObject3. In t... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
Editor Crash while idling
Editor Crash while idling I left the editor open for >1h doing nothingit's quit possibly not easy to repro, but try and open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow