Search Issue Tracker
Third Party Issue
Votes
1
Found in
2022.3.57f1
6000.0.36f1
6000.1.0b4
6000.2.0a1
Issue ID
UUM-95852
Regression
No
Editor gets stuck on the "Reloading Domain" window when the Play Mode is entered and exited a few times in a short period
Reproduction steps:
1. Open the attached “repro_IN-88408“ project
2. Open the “Assets/Scenes/Game.unity“ Scene
3. Enter the Play Mode
4. Wait for the game UI to load
5. Exit the Play Mode
6. Enter the Play Mode
7. Wait for the game UI to load
8. Exit the Play Mode
9. Enter the Play Mode
10. Observe the Editor behaviour
Expected result: Play Mode loads
Actual result: Editor gets stuck on the “Reloading Domain“ window
Reproducible with: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Reproducible on: Windows 10 (22H2), Windows 11 (24H2) (user’s environment)
Not reproducible on: No other environments tested
Note: There are unclearable compilation errors after opening the project but they can be ignored - the Play Mode works and the bug reproduces without resolving them
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
The hang is caused by Firebase blocking during finalizers while it is waiting for a callback to return. This is unfortunately a third party issue that we cannot address.