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Texture becomes static when the "Exposed" parameter in the Node Settings...
Reproduction steps:1. Open the attached "repro_IN-91619" project2. Open the "Assets/Dev Dunk Studio/Water Way/Scenes/SampleScene.uni... Read more
[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0
To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...
How to reproduce:1. Open attached project (1223809.zip)2. Enter Play Mode3. Observe the sprites in the Game window Expected result: ... Read more
Fix swirl filter demo code sample
The swirl shader has two bugs. The blend mode should be Blend One Zero because we don't need to blend with the RT background which i... Read more
[Addressables] Performance issue when moving Addressable Assets from one...
How to reproduce:1. Open the “IN-122139_AddressablesPerformanceBug“ project2. Open Window > Asset Management > Addressables &g... Read more
Project Settings initially open with the Option Area list obscured
Steps to reproduce: Create a fresh new Project Navigate to Edit > Project Settings... Observe the draggable separation edge betwe... Read more
[Linux] Build crashes after Unity splash
Linux build crashes after splash. Steps to reproduce:1) Open the attached project.2) Build if for Linux (x86, x86_64 universal).3) R... Read more
[Android] [Vulkan] Distorted screen when trying to change orientation
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the list3) Build a... Read more
–upmPack command exits with code 1 on successful pack
When invoking Unity’s Package Manager with the -upmPack argument, the editor produces a valid, signed tarball of a package but still... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12