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Precision issue found in UnityUIE for texture sampling branching
I found a precision in the UIE_BRANCH() code path. Since the Texture index is a half, is it not always correctly forwarded as an exa... Read more
368B of GC is allocated for each UI Document in the scene
How to reproduce: Create and open a new project Create a new UXML file in the Project tab Create a new UI Document GameObject in the... Read more
Blend Shape normals are incorrect for .fbx files when Normals are set to...
Unity calculates “deltaNormals[]” incorrectly when a mesh has imported normals and blend shapes, specifically with FBX-imported mode... Read more
[DirectX12] Crash on with multiple stack traces when rendering large Ter...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
[Vulkan] Crash on with multiple stack traces when rendering large Terrai...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
[DX12] Crash on with multiple stack traces when rendering large Terrain ...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
[Vulkan] Crash on with multiple stack traces when rendering large Terrai...
How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more
WebGPU: ASTC texture mip levels are corrupt
Steps to reproduce: Open project, build for web Actual results: Cube is magenta where the texture mip level is > 0 Expected resul... Read more
The context menu is missing the "Exclude" option when trying to exclude ...
How to reproduce: Open the “BagelGame.zip“ project Open the “SampleScene“ Open ‘Window → Search → New Window’ Enable the ‘Query Buil... Read more
FBX Exporter throws NullReferenceException when exporting prefab that ha...
Steps to reproduce:1. Open the attached “IN-125039”2. In the Project window, right-click the “Cube.prefab” asset3. Click on “Convert... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size