Search Issue Tracker
[Quest 2][Android] AndroidJNI interop NullReferenceException when extend...
Steps to reproduce:1. Open the attached user's project "VuplexJNIFailed.zip"2. Build for Quest 23. Connect Android Logcat4. Observe ... Read more
"Action ID: [0] First character index: 22" messages are logged into the ...
How to reproduce:1. Open the user-attached Snapshot “BoatAttack_2022-12-16_16-24-38” in the Memory Profiler2. Click Window → Analysi... Read more
[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu
How to reproduce:d1. Open the attached "ReproProjectDOTS.zip" project2. In the Multiplayer PlayMode Tools section expand "Client &am... Read more
BlendTree inverted directions when using FlipX
How to reproduce:1. Download and open the attached project2. Open "SampleScene" scene3. Enter "Play" mode4. Move the mouse cursor ar... Read more
Addressables build fails when building embedded DLLs
How to reproduce:1. Open the attached “addressable-build-issue.zip“ project2. Open the Addressables Groups window (Window > Asset... Read more
Pose Equals function test fails when comparing it with itself
How to reproduce:1. Download and open the attached "PoseEquality" project2. Open the Test Runner window (Window > General > Te... Read more
[Android] UnityEngine.UIElements.UQueryExtensions.Q causes an ArgumentNu...
Reproduction steps:1. Open the attached project “ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Download Firebase ... Read more
Crash on mono_object_get_virtual_method when opening a project
Reproduction steps:1. Open the attached “repro-project“ 2. Click "Ignore" at the prompt to enter safe mode - the project does not cr... Read more
AssetBundles API doesn't trigger a rebuild when the Graphics Settings in...
Reproduction steps:1. Open the attached “Repro.zip” project2. Set the “BatchRendererGroup Variants” field to “Strip All” located in ... Read more
Memory usage steadily increases when the Editor is out of focus and Scen...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the SceneViewRepaintAlloc Window (Bug > SceneViewRepaintAlloc)3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument