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Fixed
Fixed in 6000.0.71f1, 6000.3.12f1, 6000.4.0f1, 6000.5.0a6
Fix In Review for 2022.3.75f1
Votes
0
Found in
6000.0.63f1
6000.2.14f1
6000.3.0f1
6000.4.0a4
6000.5.0a2
Issue ID
UUM-128591
Regression
No
Terrain heightmap loses precision on Android and iOS when the heightmap texture is blitted to a RenderTexture using the default Blit shader
Reproduction steps:
1. Open the attached “IN-125345“ project
2. Switch to the iOS or Android Build Platform
3. Run the included play-mode test using the Test Runner
4. Observe the test result
Expected result: The test passes as the texture does not lose precision
Actual result: The texture loses precision and the test fails
Reproducible with: 2023.1.0a15, 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a4, 6000.5.0a2
Reproducible on: macOS 15.6.1 (by reporter), 26.1
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1
Resolution Note (fix version 6000.0.71f1):
Fixed in 6000.0.71f1
Resolution Note (fix version 2022.3.75f1):
Fixed in 2022.3.75f1