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Found in

2022.3.58f1

6000.3.0b6

6000.3.0b8

Issue ID

UUM-128594

Regression

No

[VFX Graph] Discrepency between Quad and Mesh Output

-

Steps to reproduce:

  1. Open an HDRP project.
  2. Import the provided package.
  3. Open the scene named {}Chelou{}.
  4. Open the VFX asset called {}fire VFX{}.
  5. In the Initialize Context, turn the Lifetime On/OFF.

Actual results:  We can see that one quad render changes depending on if the Set Lifetime block is activated or not. All regular Quad, Mesh, and VFX Mesh output have a constant rendering that isn't dependent on the Set Lifetime block.

Expected results: Nothing in the shader is related to the lifetime of particles. Activating the lifetime block shouldn't have any repercussions in this case on the rendering of the particle. Furthermore, there 'should be no discrepancy between what's displayed by the VFX Mesh particle and the VFX Quad particle.

!image-2025-11-26-12-08-57-493.png|width=370,height=249!

!image-2025-11-26-12-09-15-251.png|width=379,height=272!
Reproducible with versions: 6000.3.0b6 6000.3.0b8

Notes:

  • THIS ISSUE ONLY HAPPENS IN HDRP PROJECTS.

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