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Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn() when idling on a ...
How to reproduce:1. Open the attached “IN-105255.zip” Project2. Observe the Editor for 5mins Expected result: The Editor is runningA... Read more
Spline Bounds from Gizmos are rendered bigger when compared to user impl...
Steps to reproduce:1. Open the attached “SplineBoundsBug.zip” project2. Open the “SampleScene”3. In the Hierarchy Window select the ... Read more
RTHandle.rt is null when Rendering Path is Forward, Depth Priming Mode i...
How to reproduce: 1. Open the project “IN-105015_SingleCameraRequestConfigureInput”2. Open the “SampleScene.scene”3. Observe the Con... Read more
Terrain is not rendered and a warning is thrown when Unlit Draw Mode is ...
How to reproduce:1. Create and open a new project with “High Definition 3D” template2. Make sure the Editor is running on DX12 or Vu... Read more
Player Input component only invokes events on original binding when an A...
How to reproduce:1. Open attached “IN-105106” project2. Open “RebindingUISampleScene“, found in Assets > Samples > Input Syste... Read more
Text becomes wrapped when using GUIStyle.CalcSize to set the size of the...
Steps to reproduce:1. Open the attached “GUIMonoFont6.0.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Press the “+” butt... Read more
A "Burst internal compiler error" error is thrown when building the project
How to reproduce:1. Open the “IN-105807.zip“ project2. In the Toolbar, select Build Settings > BuildSettings3. In the Build Setti... Read more
Monospaced Fonts do not maintain a fixed width when using the Bold variants
How to reproduce:1. Open the attached “IN-105234” project2. Open the “SampleScene” Scene3. Observe the text in the Game view Expecte... Read more
UI is not rendering and an error is thrown when FXAA is enabled and came...
How to reproduce:1. Create a new 2D URP project2. Duplicate the “MainCamera“ and change its type to “Overlay“3. Create a UI > Pan... Read more
[GLES] Black screen when an application is opened on an Android device
How to reproduce:1. Open the “BlackScreenTest.zip“ project2. Open the “Test“ scene3. Build and Run for Android Expected result: Appl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used