Search Issue Tracker
Fixed
Fixed in 1.11.0
Votes
3
Found in [Package]
1.11.0
Issue ID
OXRB-346
Regression
No
[Quest] The Player crashes when XR.XRSettings.eyeTextureResolutionScale is set to a higher value than 1
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/EyeRenderScale.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest 2
5. Observe the Player
Expected result: The Player launches and continues to run
Actual result: Player crashes at launch
Reproducible with: 1.10.0 (2022.3.29f1)
Fixed in: 1.11.0 (2021.3.38f1, 2022.3.29f1, 6000.0.2f1)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Quest 3 (user reported)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Not reproducible with Oculus XR
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Performance Samples are using the obsolete "FindFirstObjectByType" method
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
Resolution Note (fix version 1.11.0):
Fixed in OpenXR 1.11.0