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Using SwitchActiveBuildTarget API does not fully switch build target
How to reproduce:1. Open user provided project2. In File/Build Settings, set build to Android.3. From Build menu, select 'Android'. ... Read more
Playmaker package doesn't work after importing
Steps to reproduce : - create a new project- import the Playmaker package https://www.assetstore.unity3d.com/en/#!/content/368- try ... Read more
Entering playmode discards unsaved changes in action map
Steps to reproduce: 1. create action map 2. open action map in editor 3. make changes to action map 4. don't save changes 5. enter p... Read more
[Humanoid][Avatar] AvatarBuilder.BuildHumanAvatar sets NaN positions wit...
Steps:1. Open user's attached project ("DebugScaling.zip")2. In Hierarchy, disable "Sacha" game object and enable "MorphSuit" or "Fe... Read more
Inconsistent ContactPoint placement when using OnCollisionEnter
1. Open project "PhysicsBugs.zip"2. Enter Play Mode3. Press the spacebar and observe the view Expected result: Contact points are in... Read more
Gizmo does not update correctly when moving a Box Collider 2D and Time S...
Reproduction steps:1. Open the user’s attached Project2. Open the “Asset/SampleScene” Scene3. Click Edit > Project Settings > ... Read more
Shadow Cascades are acting weird and are rendered differently when chang...
How to reproduce:1. Open the attached project "ShadowCascadesIssue_3D"2. Observe the Scene View by changing the View Position Expect... Read more
Removing element from array with shift+delete doesn't work on last eleme...
Steps to reproduce:1. Download 904582_repro.zip2. Open "Main" scene3. Select GameObject in hierarchy4. Expand scripts Data5. Select ... Read more
Ambient Probe no longer updates in realtime
Steps to reproduce: Download and open attached project ([^AmbientProbeBug01.zip]) Open SampleScene Go to Assets > Materials and s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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