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CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps:1. Open the attached project ("case_1219431-BRep.zip")2. Open the repro scene ("main")3. Enter Play Mode and wait... Read more
Editor freezes when closing the Preset window on Terrain data
How to reproduce:1. Open a new project2. Create a new Terrain GameObject in the Hierarchy window (Right-click -> 3D Object -> ... Read more
Color of baked Lightmaps is incorrect when a Material with Emission is p...
How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more
[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...
1. Open attached project2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs3. ... Read more
BoundsInt allPositionsWithin return points when BoundsInt x or y size is...
Steps to reproduce:1. Open the attached project (case_1227811.zip)2. Open SampleScene3. Enter Play Mode Expected result: None of the... Read more
Game View does not refresh after finishing Splash Screen Preview
Game View does not refresh after finishing Splash Screen Preview. Steps to repro:1. Create a new Project.2. File > Build Settings... Read more
Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
Crash on RebuildTransformHierarchy when setting a transform parent to As...
How to reproduce: Open the user attached project Right-click in the project and "Build AssetBundles" to ensure the "Empty" prefab is... Read more
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