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[URP][2D Lost Crypt project] Compilation issue when both input system ar...
URP][2D Lost Crypt project] Compilation issue when both input system are enabled Repro Steps: 1. Open Lost Crypt Project(Asset Stor... Read more
[WSA] TouchScreen keyboard input doesn't work on UWP builds
Reproducible on 5.3.5 p1 - p6 versions. Regression from 5.3.5p1. Works fine on 5.4.0b24. Issue reproducible on WSA Universal 10. WSA... Read more
UI not shown until any of its settings are changed, also nullref exceptions
To reproduce: 1. Open the attached project "766041 repro.zip" 2. Open the scene "Main scene" 3. Press "play" 4. Notice that the came... Read more
Unity crashed when closing the New Project window
- Create a new project - Go to File -> Open Project - Switch to the Getting Started tab - Switch back to the Projects tab - Close th... Read more
[Shuriken] Assertion failed on expression: '!params || ((params->vertexC...
Repro steps: 1. Download Realistic Effects Pack 4 from Asset Store 2. Open PC_Demo(Unity5.5+) scene 3. Press Play and click on the D... Read more
[Shuriken] Visual artifacts and popping effect when particles overlap ea...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: PartTest 3. Press play 4. Try to disable some game obje... Read more
AddTorque and AddRelativeTorque behave differently in opposite Y axis wh...
How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Click on the Game View with your mouse and drag it to the left an... Read more
[UaaL][iOS] Crash on bundle load when re-opening deployed app
Reproduction steps: 1. Download and open the attached "BugReproProject" project 2. Switch to iOS platform 3. Build and deploy the pr... Read more
PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...
Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open Scenes/SampleScene 3. Enter the Play Mode 4. Observe the Cons... Read more
Subemiter's Emission position is not the same when emitted by the Parent...
How to reproduce: 1. Open the attached project 2. Go to the "ParentedParticles" Scene 3. Click on the "Parent system" in the Hierarc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time