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Errors message at editor play
Errors message at editor play Repros: open scene1 press play in the editor and see following errors in the console: In order to call... Read more
[Android] Performance regression when loading a prefab with a lot of chi...
To reproduce: 1.Download and open attached "ResourcesLoadBugReport560p2.zip" project.2.Build and run on Android device.3.Open profil... Read more
"Assertion failed: TLS Allocator ALLOC_TEMP_THREAD..." error is shown af...
To reproduce: 1. Create a new project2. Build it for iOS3. Observe the console after the build has finished Expected: no assertion e... Read more
Assertion failed on expression: '(srcData.GetChannelMask() & copyChannel...
To reproduce: 1. Open the project, attached by the user (castlePrototype.zip)2. Open the "Map" scene3. Enter and exit Play mode4. Ob... Read more
[Editor] Typing in Project window Search bar during Play mode causes Nul...
To reproduce: 1. Download attached project "Bug Test.zip" and open in Unity2. Open "test" scene3. Type anything in the Project windo... Read more
[tvOS] Pressing the menu button on AppleTV remote doesn't exit to home s...
How to reproduce:1. Download and open the attached project "tvosbug.zip"2. Build and run it on tvOS3. Press the menu button on Apple... Read more
[Linux] WebGL build always fails and throws a FileNotFoundException
How to reproduce:1. Create and open a new project2. Press Ctrl+Shift+B to open the "Build Settings" window3. In the "Platform" secti... Read more
A 1000 times heavier GameObject will stutter when colliding with a light...
How to reproduce:1. Open the “HeavyObjectBug.zip“ project2. Open the “TestScene“3. Enter Play Mode4. Observe the Game view Expected ... Read more
Multiple "Dynamic batching: index buffer source is NULL" errors because ...
Steps to reproduce: 1. Open attached project2. Open and play scene "Scene0"3. Notice console flooded with: "Dynamic batching: index ... Read more
[iOS] Crash in UnityRepaint() when resuming the app with different lands...
When the orientation of the device is changed after the phone has been locked and before resuming the app, a crash occurs in UnityRe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS