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Android application crashes when native function returns null
Calling Android native function that returns null through AndroidJavaObject.CallStatic<object> method crashes application Steps to r... Read more
[2022.3] Some Canvas Rect Transform values are shown as scientific notat...
How to reproduce: 1. Create a new project 2. In the Hierarchy window add a Canvas GameObject 3. Observe the Canvas GameObject positi... Read more
UI becomes not interactable after deactivating and reactivating Canvas
Reproduction steps: 1. Open the attached “UIRaycastIssue“ project 2. Open the “SampleScene” scene 3. Enter Play mode 4. Uncheck and ... Read more
[HUB] It's difficult to see which version of a Project is being selected...
How to reproduce: 1. Have few versions of the same project 2. Open Unity Hub 3. Add all of your different project versions Reproduc... Read more
Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero...
How to reproduce: 1. Open the "repro_project" project 2. Open the "Repro_scene" 3. Type any string that wouldn't give a result in... Read more
XR Plug-in Management times out when trying to update Package Metadata S...
How to reproduce: 1. Open the attached project 2. Wait for the XR Management Window to finish querying the Package Manager for curre... Read more
[particles] Calling SetDirty from a thread causes crashes
PR 35874 caused crashes. Read more
An error is thrown when maximizing the Scene/Game view after changing th...
How to reproduce: 1. Create a new project 2. Change the Layout in the Editor by moving and docking windows to different places 3. Cl... Read more
Fullscreen mode: Maximized Window functionality is broken and any built ...
How to reproduce: 1. Create a new project and open its Player settings 2. Under the "Resolution" settings change the "Fullscreen Mod... Read more
[Mac] A new script is not being opened as a different tab when using VSCode
How to reproduce: 1. Create a new Unity Project 2. Make sure VSCode is set as a default text editor 3. Create two scripts 4. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions