Search Issue Tracker
Error due to naming conflict is thrown when InputSystem Action Map is na...
Reproduction steps:1. Open the attached “My project (133).zip” Project2. Observe the Console Expected result: No errors are thrownAc... Read more
“SerializedObjectBindingBase.Update” is called when bound property of a ...
How to reproduce:1. Open the “UIElementsBindingPerformance“ project2. Open the “SampleScene”3. In the Hierarchy window select the “G... Read more
Crash on invalid_parameter_internal when entering Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets\Scenes\SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
Image of the sprite is not accurate when previewing it in the Inspector ...
How to reproduce:1. Create a new project2. Download the “player_texture.unitypackage”3. Export the downloaded package to the project... Read more
Skybox shader is magenta when using the Editor on macOS
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
False positive shader stripping for user-provided shader when using the ...
How to reproduce:1. Open the “LightmapShaderVariants“ project2. Open the “SampleScene”3. Build And Run4. Observe the Player Expected... Read more
Builds in strict mode fail when lightmapper falls back to CPU
Steps to reproduce: 1. Build in strict mode ensuring that the lightmapper falls back to CPU 2. 3. Actual results: The information ab... Read more
Warning "Script 'name' has the same name as built-in Unity component" is...
Reproduction steps:1. Open the “Bug Reports.zip” Project2. In the Project window, go to Assets > MyLibrary3. Right-click the “Col... Read more
[IL2CPP] Player crashes on il2cpp::vm::Class::GetFieldMarshaledSize when...
How to reproduce:1. Open the user-attached project “IL2CPP_Crash”2. Build And Run the project3. Observe the crash in the Player Repr... Read more
The DrawDefaultInspector() function for a class inherited from Button dr...
Steps to reproduce:1. Open the user-attached project2. Open the “SampleScene”3. Open the “ScenarioViewInspector.cs” script inside As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left