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"TMP_FontAsset.ClearAtlasTextures" set the size of Atlases to 1x1 when ...
How to reproduce:1. Create a new project2. Open the project3. Search for the “TMP_FontAsset“ asset4. Search for the “{{if (setAtlasS... Read more
When color format of a texture is set to ARGB4444, the preview window sh...
To reproduce:1. Open attached project2. Select the asset "WaterTexture_RT" in the folder "Art"3. Change the color format to ARGB4444... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
[Profiler] "Requested frame does not exists" exception thrown on clearin...
"Requested frame does not exists" exception thrown on clearing UI frame data. Steps to repro:1. Create a new project.2. Windows >... Read more
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps:1. Open project attached.2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes).3. Press play. Expected resu... Read more
[Android/iOS] Colors appear saturated when Linear Color Space is selected
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Project Settings Window (Edit > Project Settings)3. In the Pr... Read more
[URP] Canvas with World Space Render Mode is always rendered before a Tr...
Reproduction steps:1. Create a new URP Template project and create a new Scene2. Create a UI panel and a Cube3. Set Canvas Render Mo... Read more
[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when th... Read more
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Uni...
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
All about bugs
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