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LowLevel Physics2D Allocating 452bytes in "PhysicsWorld.WriteTransforms....
Get the repo: [https://github.com/Unity-Technologies/PhysicsExamples2D/tree/master] Load the scene: [https://github.com/Unity-Techno... Read more
The Editor jumps to another monitor when the layout is changed and when ...
How to reproduce: Set up three monitors, and in Windows Settings, change their location to: ## Main one at the bottom## Two secondar... Read more
[DX12] Fix nullptr access in some functions of BufferD3D12.h
Steps to reproduce: Have invalid entry, so that GetVersionInternal() return null Call a method which uses the result (i.e., GetGPUVi... Read more
“Render Quad” Material icon is not rendered in Inspector
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Asset (Create > Visual Ef... Read more
[Android] "Texture2D.ReadPixels" writes pixels into a texture incorrectl...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Test“ scene3. Build and Run for Android4. Observe the square in ... Read more
Saving Visual Effect Graph closes it in Visual Effect Graph window
Reproduction steps:1. Create a new project2. Install Visual Effect Graph package3. Create Visual Effect Graph Asset (Create > Vis... Read more
“NONE”/“ALL” text in Adaptive Probe Volumes Option Override is too light...
Steps to reproduce:1. Create new Unity project using empty URP 3D Template2. Make sure Editor theme is set to light3. In Inspector w... Read more
Override move options in Inspector are not disabled when only one Overri...
Steps to reproduce:1. Create new Unity project using empty URP 3D Template2. In Inspector window create Box Volume GO (Volume > B... Read more
Default Volume Profile property does not get reset when the property is ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Select the "Assets/Settings/DefaultVolumeProfile.asse... Read more
Empty gap next to Preview window in SpeedTree Shader Graph Nodes
Steps to reproduce:1. Create new Unity project using empty URP 3D Template2. In project create Shader Graph Asset (Assets > Creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window