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[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' ... Read more
[UniversalRP][Template] The template scene turns into white or green col...
How to reproduce:1. Create a new "Universal Render Pipeline" template project2. Switch platform to Android3. Observe the scene Expec... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps:1. Create new project.2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "clean... Read more
[Android] In logcat, Strip Engine code is falsely reported as being on ...
Steps to reproduce:1. Open the attached project and make sure code stripping is disabled (Strip Engine Code setting in Player Settin... Read more
Unity.Tilemap.AnimatedTiles are out of sync
How to reproduce:1. Open the “IN-78763.zip“ project2. Open the “SampleScene”3. Enter the Play Mode4. Move along a grid with arrow ke... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more
[Block] Gradients with high intensity sampled with a per-particle attrib...
Gradients with a high intensity (i.e. 10) flicker. Repro steps:1. Import the attached vfx.2. Activate color, observe expected behavi... Read more
[Android] Content type with PUT request with no upload handler shows "ap...
To reproduce:1. Open attached project2. Build and run to the Android platform3. Check the logcat4. Observe content type is set to "a... Read more
[MacOS] Impossible to create a project when at least one folder's name i...
Repro steps:1. Create a folder "projects." anywhere on the machine2. In Unity Hub, try creating a new project with the location set ... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
All about bugs
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