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[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps:1. Open initial attached project "Water"2. Build and run on Oculus Quest/Go Actual: Black screen appears after launching... Read more
[HDRP] Editor crashes on RaiseException when building project using Buil...
Reproduction steps:1. Open the attached project "Crash_test.zip" from Google Drive2. Go To File > Build Settings3. Press Build an... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template2) Add a planar reflection probe3) Turn on any debug mode. I used Normal map4) Move around in the ... Read more
While importing JPG Unity crashes at FreeImage_SetTagValue
Steps to reproduce:1. Download 921858_repro.zip2. Open project3. While importing B1061583467.jpg Unity crashes Results: Editor crash... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce:1. Open the attached project2. Go to the Assets-> Sprites folder3. Select any sprite-> go to Import settings ... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
[URP] Changing Default Render Pipeline does not update Default Renderer
Steps to reproduce: 1. Create a new URP project from URP Template. Note in Project Settings/Graphics that it uses "PC_RPAsset" by de... Read more
Incorrect numbers appear when typing certain values into Focal Length field
How to reproduce:1. Open the attached “IN-93491” project2. Open the “thing” Scene3. Press on the “Main Camera” in the Hierarchy4. In... Read more
[Rendering Debugger] Crash on ScriptableBatchRenderer::GenerateBuiltInCB...
Reproduction steps:1. Create a new URP project2. Open Window -> Analysis -> Rendering Debugger and change 'Material Override' ... Read more
NormalMap Tiling not working on Mobile Bumped Diffuse shader
To reproduce:1. Open attached project ("794072.zip")2. Open "test" scene3. Select "New Material" material from the Assets folder4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open