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The Height of the label isn't the same size as content of the Label when...
How to reproduce:1. Open the attached project "LabelAutoSize.zip"2. Open Assets > TestUXML.uxml3. Observe "#m_label1" label Expec... Read more
Newly created Scene is completely empty
How to reproduce:1. Create a new project2. In the Project window Right-click > Create > Scene3. Open the newly created Scene a... Read more
Texture property error spam when selecting a GameObject with 'ProblemMat...
How to reproduce:1. Open the user attached project2. Open ProblemScene.unity3. In Hierarchy select the Sphere GameObject Expected re... Read more
[HDRP] When Volume is a child object, gizmos are lost
1) Open any HDRP project2) Add box volume (notice green gizmo is visible)3) Add new empty gameobject4) Make the Box Volume the child... Read more
Playables API's Root Motion inconsistent with Root Motion from Animator ...
How to reproduce:1. Open the attached project from "Inconsistent Root Motion.zip"2. Open Scene "SampleScene" and enter Play Mode3. I... Read more
UnityEngine.Application.identifier returns an empty string when called i...
How to reproduce:1. Open the attached project "identifier.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windo... Read more
Shaded Wireframe is constantly visually changing when zooming in and or ...
How to reproduce:1. Open the user attached "SplinesProject.zip" project2. Enter the "New Scene 1" Scene (Assets/Scenes)3. Zoom in an... Read more
UI Builder's Inspector text field loses focus after input when interacti...
How to reproduce:1. Open the attached project "case_1397542.zip"2. Open "test.uxml"3. Click on the expand/collapse dropdown button o... Read more
[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...
Reproduction steps:1. Open the attached user's Unity project "DX11Bug.zip"2. Make sure that Graphics API is set to Direct3D113. In t... Read more
"Shader not supported on this GPU" error is thrown when stripping a Shad...
How to reproduce:1. Open the user's attached "UsePassStripping" project2. Build and Run the "SampleScene" Scene3. Observe the Cubes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow