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Asset Manager window is constantly redrawing/reloading and flickering wh...
Steps to reproduce: Create a new local project without cloud using the Universal 3D template Install the Asset Manager package Open ... Read more
Binding is deselected right after creation when opening the Binding Path...
Steps to reproduce:1. Open any Project with the new Input System Package Installed2. Navigate to Edit > Project Settings > Inp... Read more
Left Mouse Button is not displayed in a Bindings Path Menu when Listenin...
Steps to reproduce:1. Open any Project with the new Input System Package Installed2. Navigate to Edit > Project Settings > Inp... Read more
An unnamed Input entry is added to the Binding Path Listener list when i...
Steps to reproduce:1. Open any Project with the new Input System Package Installed2. Navigate to Edit > Project Settings > Inp... Read more
Hierarchy v2: [Reliability] Node flags getting reset when Entering playm...
DescriptionHierarchy is showing node flags getting reset when Entering playmode(visibility, expand, etc), not sure if this is by des... Read more
Hierarchy v2: [Correctness] Create empty parent should not collapse parent
DescriptionNew GameObjects created using GameObject > Create Empty Parent (or right click equivalent) should not result in a coll... Read more
Hierarchy v2: Defocus doesn't cancel rename
DescriptionWhen for example, interact with inspector by adding component, interact with project window by search, rename should be c... Read more
Hierarchy v2: [Correctness] Replace prefab in context mode and undo does...
Steps to reproduce: Open a prefab in context mode using > Select a child object of the prefab and right click -> select prefab... Read more
Volumetric fog is not rendered around GameObjects that are baked with AP...
How to reproduce:1. Open the "SkyOcclusionBugs" project2. Open the "OutdoorsScene" scene3. Generate Lighting (Window > Rendering ... Read more
IndexOutOfRangeException and GUI Error get thrown in Scene View when Art...
How to reproduce:1. Open an empty project2. Create a GameObject3. Add a child GameObject4. Add an "Articulation Body" Component to b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal