Search Issue Tracker
Fixed
Fixed in 6000.3.1f1, 6000.4.0a6, 6000.5.0a1
Votes
0
Found in
6000.3.0b1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-119240
Regression
No
Hierarchy v2: Defocus doesn't cancel rename
Description
When for example, interact with inspector by adding component, interact with project window by search, rename should be canceled.{}++{}
- Create a game object
- Rename automatically gets triggered
- now click on add component in inspector window
Expected behaviour
Rename should be canceled.
Actual behavior
Rename doesn't cancel.
Reproduce on Mac with latest trunk.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
Add comment