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"taskkill" command is ignored when the Player is running in Batch mode w...
How to reproduce:1. Open the “vulkan_repro“ project2. Navigate to File → Build Settings and press “Build“3. Open a cmd in the Build ... Read more
"MissingReferenceException: The object of type 'UnityEditor.DockArea' ha...
How to reproduce:1. Open the attached project "Ruined.zip"2. Double-click on the Game view window tab Expected results: No errors ar... Read more
Search: "Labels" and "Tags" icons don't look neat
Steps to reproduce: Create a project Go to "Window" -> "Search" -> "New Window" Click "Toggle Query Builder Mode" Expand its l... Read more
[URP] The Blur effect is applied regardless of the distance when Depth O...
How to reproduce: Open the project "IN-66130_UntoDreamsProto" Open the “Proto-BasicCombat” scene Enter Play mode Observe the Game wi... Read more
[Error] Undoing added list element in prefab throws an error: Serialized...
Steps to reproduce: # Download and open the attached project {}Serialized List Undo Error.zip{}. Open the SampleScene. Open the Game... Read more
Artifacts are visible on meshes when Triplanar normal sampling is used
Reproduction steps:1. Open the attached “UnityBugTriplanarUVScaling.zip” project2. Open the “OutdoorsScene” Scene3. Observe the “cub... Read more
"Localize String Event" Component's "Local Variables" have empty values ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene“ Scene3. In the Hierarchy window, select “... Read more
ArgumentOutOfRangeException exception is thrown when there are Activatio...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Test1Scene“ Scene3. Enter The Play Mode4. Observe the ... Read more
Blend Tree data remains in the Animator Controller when the Motion prope...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/AnimatorController“ Animator Controller3. Select the “Blend... Read more
”connectedAnchor” is set to 0 when setting “FixedJoint.autoConfigureConn...
How to reproduce:1. Open the user’s attached “FixedJoint.zip” project2. Enter Play Mode3. Observe the 2nd debug text in the Console ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"