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"Switch Platform" button is enabled after installing a component and not...
Easier to reproduce using Unity Hub or QA multi-toolSteps to reproduce:1. Open any project2. Open Build Settings window3. Select a p... Read more
Joints are spaced too far apart when baked
How to reproduce:1. Open the user’s attached project “IncorrectJointBaking.zip”2. Enter Play Mode or Build And Run Expected result: ... Read more
[Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan resu...
Steps to reproduce:1. Open the attached project "URPBRG.zip"2. Go to Player Settings and make sure that the Graphics API is set to V... Read more
Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
Reproduction steps:1. Open the attached “ProceduralBugDX12.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter t... Read more
Scene view is grayed out, “Assertion failed”, "NullReferenceException", ...
How to reproduce:1. Open the “DeferredIssue“ project2. Open the “SampleScene”3. Open the “Cube” GameObject Prefab in Context Mode4. ... Read more
Crash on TypeTreeQueries::FullyQualifiedTypeNameParts::TryGetFromReflect...
Reproduction steps:1. Open the attached “CrashRepro” project2. Click Test > Go Expected result: Unity Editor successfully builds ... Read more
Recorder outputs corrupted video when used with Timeline in multiple Scenes
Reproduction steps:1. Open the attached "repro_IN-42198.zip" project2. Open the "Scene1" Scene3. Enter the Play Mode4. Wait for the ... Read more
Sprite Asset changes are unsaved after updating sprite atlas
How to reproduce:1. Download and open the attached "repro_project" project2. In the Project window, select Assets > Resources >... Read more
Dynamic lights still show up in the Profiler consuming time when "Main L...
How to reproduce:1. Open the "IN_42018" project2. Press File -> Buil Settings3. In Build Settings enable "Development Build" and ... Read more
[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...
On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument