Search Issue Tracker
"OnnxImportException: Unknown type If encountered while parsing layer ou...
How to reproduce:1. Open the attached project "barracuda-test.zip"2. Right mouse click on Assets/Resources/silero_vad.onnx3. Click R... Read more
[Mac][Contextual Menus] Editor crashes during the scrolling through the ...
Steps to reproduce:1. Create 2D/3D project;2. Go to Unity ->Preferences ->General;3. Find "Context Menu Auto Expand Delay" and... Read more
[Android] MeshRenderingData::PrepareDraw causes a crash on a Player
How to reproduce:1. Open the attached “IN-41474” project2. In the Build Settings enable Development Build3. Build the project and in... Read more
Freeze when EditorUtility.UnloadUnusedAssetsImmediate() is called when q...
Reproduction steps:1. Open the attached “BugReport” project2. Close Unity Editor Expected result: Unity Editor closes properlyActual... Read more
Types from serialized references on Prefabs are not updated when moving ...
Reproduction steps:1. Open the attached “1563442.zip“ project2. Move the “CustomPassTest.cs” Script to the “Assembly1" folder3. Sele... Read more
The highlighting on Layer Collision Matrix isn't working after entering ...
How to reproduce:1. Open the user-attached project “Bug Test”2. Open Project Settings → Physics2D → Layer Collision Matrix3. Enter a... Read more
Public array value fields are not shown in the Inspector
How to reproduce:1. Open the user-attached “Phasmogus (1).zip” project2. Create a new Empty GameObject in any Scene3. Create a new S... Read more
Unity doesn't automatically save the scene when entering the Play Mode
How to reproduce:1. Create a new Unity project2. Enter the Play Mode3. Observe the processes after you press the Play button Expecte... Read more
[Android] Build fails with an error "Failed to find entry-points" when u...
How to reproduce:1. Open the "IN_33367" project2. Press File -> Build Settings3. Make sure the Android Platform is selected4. Pre... Read more
Memory leaks on some iOS devices when running the “ARCollaborationDataSa...
How to reproduce:1. Open the user’s attached “AppleMultipeerConnectivityUnityPluginSample.zip” project2. Open Build Settings and ena... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument