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Decal GameObject is flickering when changing the Camera’s position if us...
How to reproduce:1. Open the user’s attached “DecalTest.zip” project2. In the Hierarchy window, select “Main Camera” GameObject3. In... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
[URP][RG] Render Graph execution Error when using Motion Vector Map Over...
Steps to reproduce: 1. Download attached project and open in Unity 2. Open Rendering Debugger window >> Window >> Analys... Read more
Dragging materials onto specific LOD objects fails when the LOD group ob...
Reproduction steps:1. Open User's project2. Open "Main" scene3. Position the editor camera so both objects are in view, showing the ... Read more
[UI Elements] Visibility of scrollbars are not being toggled
Visibility of scrollbars are not being toggled Steps to Repro:1. Open attached project2. UIE Test Suite > Open FTP3. Scrollview &... Read more
[visionOS] Building visionOS app in Xcode fails with error '"AdSupport/A...
Steps to reproduce: Create a new project Build visionOS Xcode project Build Xcode project Actual results: Build fails with error '"A... Read more
RenderGraph Viewer lists attached standalone build as the last data capt...
Steps to reproduce: Open the attached project Open RenderGraph Viewer window (Window -> Analysis -> RenderGraph Viewer) Create... Read more
Japanese glyphs are missing when text is overflown
How to reproduce:1. Open the ‘GlyphTest.zip' project2. In Toolbar section, select the ‘Test’ tab3. Select 'Show Glyph Test Window (U... Read more
The Capacity field in the “Particle System Info“ is not updated when cha...
How to reproduce:1. Open the “IN-78222_repro“ project2. In the Project window double-click the “test_VFX“ asset3. In the Hierarchy s... Read more
Exposing skinned mesh property in subgraph throws errors when interactin...
Steps to reproduce: Import the attached package Open New VFX.vfx Save it Observe that errors are thrown to the console Actual result... Read more
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