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Caret is incorrectly offset when naming a file with a lot of characters ...
How to reproduce:1. Create and open a new project2. Create a new file (or folder) in the Project window3. Rename the file to anythin... Read more
[ColorCheckerHDRP] Color presets are drawn on top of each other when cha...
Steps to reproduce: Download attached project and open in Unity. Open the OutdoorsScene. Select the Color Checker GameObject in the ... Read more
Inspector text is truncated instead of wrapping when narrowing the Inspe...
Reproduction steps:1. Open the attached “IN-112613.zip” project2. From the Project Window, select the “Readme.asset”3. Change the In... Read more
Crash on OnDemandScheduler::HandleImportWorkerLogs when performing vario...
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
"Transform has ‘VFXManager’ change interests present..." when changing S...
Reproduction steps:1. Open the attached “IN-113539_VFXManager Bug.zip“ project2. Open the “Assets/Scenes/Bug Scene - Local Space VFX... Read more
"Baked Shadow Radius" field is visible but inactive when the Shadow Type...
How to reproduce:1. Create a new 3d URP Sample project2. Open the "TerminalScene" scene3. In the Hierarchy search, search for the "S... Read more
Graphics State Collection warm-up does not work when using with Addressa...
Steps to reproduce:1. Open the “IN-112227” project2. Open the “TerminalScene” scene3. Enter Play Mode4. Don’t provide any input and ... Read more
JobTempAlloc memory leak warning is thrown when the Player is shut down
Reproduction steps:1. Open the attached “IN-112437” project2. Open the Build Profiles window (File > Build Profiles)3. Build the ... Read more
Asset creation in the Project Browser is not always undone/inconsistent ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new folder (Right click > Create > Fol... Read more
Changes required when using [Burst] in new low-level 2D physics.
These changes are required when using [Burst] in new low-level 2D physics. without these changes, using default constructors on geom... Read more
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