Search Issue Tracker
Fixed
Fixed in 6000.5.0a7
Votes
0
Found in
6000.0.57f1
6000.2.3f1
6000.3.0b1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-115890
Regression
No
Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new folder (Right click > Create > Folder) in the Project Browser window
- Press the undo shortcut (command+z)
- Observe the Project Browser window
Actual results: The folder gets created
Expected results: The folder creation is undone
Reproducible with versions: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1
Tested on (OS): macOS Silicon Sequoia 15.6, Ubuntu 24.04
Notes:
- Sometimes need to repeat reproduction steps a few times
- The only way to consistently undo the asset creation is to left click somewhere in the Project Browser window before step 2 (creating an asset)
- Reproduces with creating any asset, not just folders
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7