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[Quest] Player crashes at launch when built with OpenXR and Meta store-c...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch platform to Android (File > Build Settings > Android >... Read more
[Web Platform][InputField] Cyrillic letters are not entered in IMGUI and...
How to reproduce:1. Open the attached project2. Build & Run on WebGL3. Type any Cyrillic letters (can be Russian, Bulgarian lett... Read more
[HDRP][scarlett] Test 006-Compositor (implying graphic compositor) is co...
The runtime graphic compositor test from HDRP is corrupted on Scarlett. How to reproduce. 1. open HDRP runtime project2. run test 00... Read more
[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more
Cannot move the Scene view Camera with the Middle Mouse Button when the ...
How to reproduce: Create a new project Activate any other window but the Scene window Move the Scene view Camera with the Middle Mou... Read more
Editor crashes on startup when Mixed Callstacks diagnostics switch is en...
Steps to reproduce:1. Download and open the attached project2. Go to "Preferences> Diagnostics> Core" and enable3. Enable Mixe... Read more
Matching Game View creates unsaved changes even though nothing to save
Steps to reproduce: Open a Unity Project Create a new UI Document in the Project Window via Right-Click > Create > UI Toolkit ... Read more
Text in 2D section of preferences window is clipped
The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more
[WindowsMR] Crash on 2nd time entering VR mode from None
REPRO STEPS1. Build/deploy attached project for UWP, x64, local machine2. run the app3. Press Q to enable VR mode4. Focus the HMD (W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names