Search Issue Tracker
Dynamic objects with black baked probes are incorrectly lit when Realtim...
How to reproduce:1. Open the attached “IN-107198” project2. Open the “SampleScene” Scene3. Observe the Game view Expected result: Th... Read more
Console displays "NullReferenceException: Object reference not set to an...
Steps to reproduce: Create a project File -> Build Profiles Click "Add Build Profile" Select the "Meta Quest" platform and click ... Read more
Elements in the "Graphics Settings" section not properly aligned
Steps to reproduce: Create a project File -> Build profiles Select the platform and click "Add Build Profile" Leave the default p... Read more
The Tutorials window content freezes when it is maximized and unmaximized
How to reproduce:1. Open the “IN-109200.zip“ project2. Select any one of the 5 tutorials in the Tutorials window3. Maximize and un-m... Read more
Connect Edges option cannot be found in Main Menu
How to reproduce:1. Create and open a new project2. Install the ProBuilder package from Window → Package Manager → Unity Registry3. ... Read more
Last added settings section appears both in the window and in the "Add S...
Steps to reproduce: Create a project File -> Build Profiles Click “Add Build Profiles” Select “Facebook Instant Games” Click “Add... Read more
[Linux] "Could not establish a connection with the Unity Package Manager...
Reproduction steps:1. Create a new or open an existing project Expected result: Editor opens up the projectActual result: Package Ma... Read more
Crash on WorkerLicense::HasEntitlement when starting the Editor
No reproduction case. Crash likely occurs when there is a missing or unavailable license file during Editor startup. Assuming the fo... Read more
Memory profiler can't open data with the exception error "KeyNotFoundExc...
Reproduction steps:1. Create a new project2. Install Memory Profiler package inside the Package Manager (Window > Package Managem... Read more
"Height transition" in HDRP Layered Lit shader is not accessible
Reproduction steps:1. Open the attached “IN-109226_Repro“ project2. Select the “Test.mat“ Material3. Enable the “Use Height Based Bl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node