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[DX11] VFX ShaderGraph on D3D11 causes NVIDIA driver crash
Steps to reproduce:1. Open the attached user's project "ProjectGPUCrash.zip"2. Perform a standalone Windows development build and le... Read more
Crash on il2cpp::icalls::mscorlib::System::Threading::WaitHandle::Wait_i...
Reproduction steps:1. Open the attached "crash_IN-58386.zip" project2. Open the "/Assets/Scenes/SampleScene.unity"3. Build the proje... Read more
Incorrect Reflection Probe is selected when a Shader has a "compatible" ...
How to reproduce:1. Open the “CubemapBug“ project2. Open the “SampleScene”3. Wait until all Background Tasks are finished4. Observe ... Read more
The HDR luminosity of the scene in the Game view darkens when switching ...
How to reproduce:1. Open the “HDR_repro“ project2. Open the “HDR Color“ scene3. Observe the luminosity of the scene in the Game view... Read more
Properties can't be added to the Shader Graph after trying to convert a ...
How to reproduce:1. Create a new URP Template project2. Right-click in the Project window → Create → Shader Graph → Choose any Shade... Read more
Bug Reporter shows no progress feedback after "Uploading" phase
How to reproduce:1. Create a new project with any template2. Open the Bug Reporter (Help > Report a Bug)3. Select any option in “... Read more
ListView reordering animation snaps subsequent elements down if reordere...
How to reproduce:1. Open the “ListView-Slow_Animations“ project2. Open the “ReorderAnimationBug” window (Window > ReorderAnimatio... Read more
The depth buffer on CPU is not saved when using Multitarget Renderer
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Play M... Read more
Mesh collider doesn't work when using a large mesh
Reproduction steps:1. Open the attached “MeshColliderBug.zip” project2. Open the “Assets/SampleScene.unity” Scene3. Enter the Play M... Read more
The Game view is black and the Scene view is grey when opening an HDRP C...
How to reproduce:1. Open the “Commedy“ project2. Open the “OutdoorsScene“3. Observe the Scene and Game view Expected result: The Gam... Read more
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Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
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- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation