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Won't Fix

Votes

0

Found in

2021.3.32f1

Issue ID

UUM-55407

Regression

No

The depth buffer on CPU is not saved when using Multitarget Renderer

-

Reproduction steps:
1. Open the attached “ReproProject” project
2. Open the “Assets/Scenes/SampleScene.unity” scene
3. Enter the Play Mode
4. Open Window > Analysis > Frame Debugger
5. In the Frame Debugger window press Enable
6. In the Frame Debugger window go to UniversalRenderPipeline.RenderSingleCamrea: Main Camera > ScriptableRenderer.Execute: Universal Render Pipeline Asset_Renderer > CopyDepth > Draw Mesh frame
7. Shift-click on _CameraDepthAttachment icon
8. Observe the shown texture
9. Observe “Assets/DepthTexture.renderTexture”

Expected result: DepthTexture.renderTexture has information
Actual result: DepthTexture.renderTexture appears black

Reproducible with: 2021.3.32f1
Couldn’t test with: 2022.3.13f1, 2023.1.19f1, 2023.2.0b17, 2023.3.0a13 (error CS1503: Argument 1: cannot convert from 'UnityEngine.Rendering.Universal.RenderTargetHandle' to 'UnityEngine.Rendering.RTHandle') - RTHandle has been deprecated

Reproducible on: Windows 10
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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