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[Mobile] [UI] InputField's characterLimit is handled not by the native d...
Reproduction Steps:1. Open "Test" project2. Build and deploy to mobile device3. Select InputField4. Write somethingNote: Limit is 5 ... Read more
Inconsistent Editor window layout when switching between docked and floa...
How to reproduce:1. Open the user-submitted project2. Open a Custom Editor window (Nementic -> Prefab Replacer)3. Make the Prefab... Read more
Crash on mono_traverse_object_internal when building with a large amount...
How to reproduce:1. Open the attached “IN-94731_SceneBuildTesting“ project2. Open the Build Profiles window (File > Build Profile... Read more
Build error Troubleshoot button links to an empty web page when encounte...
Reproduction steps:1. Open the attached Project “BugRepro”2. Build the Project3. Upon failing, press the “Troubleshoot” Button when ... Read more
[WebGL] No error message is displayed if browser can't run webgl2.0-only...
-e: see title -repro:--Create new project--switche to webgl--remove webg1.0 from Graphics API settings--Build&Run in Microsoft E... Read more
[WebGL] TouchPhase.Stationary not working on WebGL build
Reproduction steps:1. Open attached Project2. Open Assets\\Scenes\\SampleScene Scene3. Build and Run for WebGL4. Touch and Hold on t... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more
[IL2CPP] Process.ProcessName includes the full path when reporting the name
Reproduction steps:1. Open project “IL2CPP Backend Issue“2. Enable “Build Settings\Development Build”3. Build the project with IL2CP... Read more
All about bugs
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