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Values changed in cginc file are not detected in shaders
To reproduce:1. Open attached project;2. In the project tab, select shaders/Material1 so that it appears in the Inspector on the rig... Read more
Editor crashes on "(UnityOpenXR) DiagnosticReport_StartReport" when ente...
Reproduction steps: 1. Open the project “ReproProject“2. Open the scene “VRPathway_Scene“3. Make sure that VR headset is connected4.... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
An IsFinalPredictionTick exception is thrown when the client connects an...
How to reproduce:1. Open the “Netcode Bug Reproduction.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console... Read more
build log reports wrong size for packed sprites
Reproduction steps:1. Open the attached project2. Open the "Test" scene2. Build for Standalone3. Open Editor.Log4. Find build logs "... Read more
[Tags] Tagged items in Editor are not tagged the same way in Standalone
Reproduction steps:1. Open the attached project, scene "door3"2. Run in the editor and see the result - https://gyazo.com/e1c7afb0d5... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more
Hang after unloading game level and async loading main menu scene in add...
There are no reproduction steps. Reproducible with: 2021.3.8f1 (user) Reproducible on: Windows 10 (user machine) Note:- The Dump fil... Read more
[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
Errors are spammed on each window redraw when having a GameObject with a...
How to reproduce:1. Open the attached "Errors" project2. Open the "OutdoorsScene" scene3. In the "Hierarchy", select the "GameObject... Read more
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