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Burst fails to resolve the correct variant of precompiled assemblies whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Make sure that Burst compilation is enabled (Jobs > Burst > En... Read more
[Android] Crash "MemoryManager::VirtualAllocator::GetBlockInfoFromPointe...
How to reproduce:1. Open the "IN_53346" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Build fails and “Reference to 'ReentrantLock' is ambiguous” errors appea...
How to reproduce:1. Build And Run the user’s attached “unity-include-bug.zip” project on an iOS device2. Observe the result Expected... Read more
Right-click in the Project window requires scrolling when a small device...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Make sure that the... Read more
UI Builder: "Attributes" section and few other fields in the Inspector w...
Steps to reproduce: Create a project Window->UI Toolkit->UI Builder Go to the "Controls" window and find "Button" Double-click... Read more
[MacOS Intel] Prefab’s Text field in Inspector loses focus if entering t...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Project window, select “Example” Prefab3. In the Insp... Read more
[Android] The back gesture will perform an extra tap/press event
How to reproduce:1. Open the attached “IN-49278“ project2. On the device, go to “Settings” → “System navigation” and enable “Gesture... Read more
Unable to read cached ApiUpdater configuration file IOException
Steps to reproduce:1. There's no reproduction project and local reproduction rate is really low Expected results: Able to read cache... Read more
Padding between icon and text is too large in help box affordances
Observed: Help boxes throughout the Editor UI now seem to use an erroneously wide padding between the icon and the text element. Thi... Read more
[Create Menu] Using down arrow following search, does not select options
Repro: From the Hierarchy, right-click and start typing the name of the Component you wish to invoke As the user types, the list of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables