Search Issue Tracker
Fixed in 2023.2.0b13
Fixed in 2023.2.X, 2023.3.X, 2023.3.0a9
Votes
0
Found in
2023.2.0a9
2023.3.0a5
Issue ID
UUM-49204
Regression
Yes
UI Builder: "Attributes" section and few other fields in the Inspector window misses right side margin
Steps to reproduce:
- Create a project
- Window->UI Toolkit->UI Builder
- Go to the "Controls" window and find "Button"
- Double-click on it
- Verify, that button becomes added
- Select it
- Verify, that its data becomes displayed in the "Inspector" window
- Find the "Attributes" section
- Expand it and observe its fields and how they are stuck to the right edge
- Also, observe "Data Source Path" and one more field above.
Actual Result: Some fields in the "Inspector" window have margins and are aligned. Some not. Added screenshot in the "Attachments" section.
Expected Result: All fields should have the same margins and should be aligned from both sides.
Reproducible with: 2023.2.0a9 (FAV), 2023.2.0b10, 2023.3.0a5.
Not Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.11f1, 2023.2.0a8.
Note: Would be good that all fields would be reviewed and aligned.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment