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Performance decreases when upgrading the project
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scene_Work.unity” Scene3. Enter the Play Mode4. Open the... Read more
"PlayerPrefs.GetString" returns an empty string when the default value i...
Reproduction steps:1. Open project “PlayerPrefsRepro.zip”2. Open “SampleScene”3. Enter Play Mode4. Observe the Console Expected resu... Read more
Tap and Hold events of different Actions but the same Binding Path are l...
Reproduction steps:1. Open the attached “BugTestProject.zip“ project2. Enter Play mode3. Connect the Xbox controller4. Hold down the... Read more
[OpenXR] Audio stops playing after exiting Oculus link and subsequent Pl...
Steps to reproduce:1. Open the attached user's project "Unity Audio Bug Test.zip"2. Connect Quest 2 with Oculus Link/Air3. Make sure... Read more
Adding UxmlObjectReference to incompatible type causes compilation error...
Adding the [UxmlObjectReference] attribute to a field that has a type that is not UxmlObject causes errors. We should improve this e... Read more
Search: Console displays errors and search window becomes totally black
Steps to reproduce: Create a 3D (URP) project Make a right-click in the "Hierarchy" window 3D Object -> Tree Click the "Global Se... Read more
Sprite Atlas V2 atlas asset settings are not preserved when upgrading fr...
How to reproduce:1. Download and open the attached project with Unity 2021.32. Go to Assets > Atlas > Atlas.spriteatlasv23. Ob... Read more
[iOS] Player does not use the entire device screen when using a Custom X...
How to reproduce:1. Open the attached Project "iOS_Android_Orientation.zip"2. Build and Run the Project on an iOS device3. Observe t... Read more
Addressables.Release() throws ArgumentException when Play mode has been ...
Reproduction steps:1. Open project “AddressablesReleaseIssue.zip”2. Open the “SampleScene”3. Go to “Window\Asset Management\Addressa... Read more
MonoBehaviours are not recognized when using a custom package
Reproduction steps:1. Open project “UnityProj”2. Select “ButtonAdapter.cs” in the Project window3. Observe the Inspector window Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation