Search Issue Tracker
Fixed
Fixed in 2022.3.13f1, 2023.1.20f1, 2023.2.0b17
Votes
2
Found in
2022.3.9f1
2023.1.12f1
2023.2.0b8
2023.3.0a4
Issue ID
UUM-48345
Regression
Yes
[iOS] Player does not use the entire device screen when using a Custom XIB Launch Screen
How to reproduce:
1. Open the attached Project "iOS_Android_Orientation.zip"
2. Build and Run the Project on an iOS device
3. Observe the Player on the device
Expected results: The Player uses the entire screen of the device
Actual results: The Player uses only a part of the device's screen
Reproducible with: 2022.2.13f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4
Could not test with: 2022.2.0a7, 2022.2.12f1 (Xcode Project crashes on UnityFramework`ShowSplashScreen(UIWindow*))
Not reproducible with: 2021.3.30f1, 2022.2.0a6
Reproduced on:
- iPhone 12 mini (iOS 14.1)
- iPhone 13 (iOS 15.0)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment