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Modifier doesn't execute an action when the action binding is already ma...
Reproduction steps:1. Open the attached "IN-28197.zip" project2. Enter the Play Mode3. Hold the "S" button (modifier) and press the ... Read more
Shader “Preprocess only” option and “Compile and show code” are not clic...
How to reproduce:1. Create a new project2. Select “Packages/com.unity.textmeshpro/Editor Resources/Shaders/TMP_SDF Internal Editor.s... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more
Sampling custom textures not working when using DOTS v1.0
Reproduction steps:1. Open the attached project “DOTSProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter Play Mode4.... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
Crash in GameObject::SendMessageAny while entering the playmode second t...
How to reproduce:1. Open the attached "ReproCrash" and "Level TEMPLATE" scene2. Enter playmode and wait for about 3 seconds3. Exit p... Read more
[Android] Temporary Render Textures configured with Memoryless.MSAA rend...
Steps to reproduce:1. Open the attached project "AndroidMemorylessMSACommandBuffer.zip"2. Open Sample Scene3. Select Main Camera >... Read more
"_MainTex" reference does not change when selecting a different image wi...
How to reproduce:1. Open the “ShaderGraphMainTexIssue” project2. Open the “SampleScene”3. In the Hierarchy window select the “Square... Read more
Instanced terrain details with shadergraph shaders dont' render in 2021....
Terrain detail prefabs which use shadergraph shaders do not render properly in 21.2.8f1. The details are being rendered in the shado... Read more
No warnings are thrown when using multiple Shaders with duplicate intern...
How to reproduce:1. Open the attached project (DuplicateShaderTest.zip)2. In the Project window, under Assets, select the Material "... Read more
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