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"RuntimeError: memory access out of bounds" errors are thrown when runni...
How to reproduce:1. Open the “IN-49411_repro.zip“ project2. Navigate to File → Build Settings3. Select WebGL and press Build4. Open ... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format w...
Reproduction steps:1. Open the “ETCTest“ project2. Ensure Android is the selected platform in Build Settings3. Repack sprite atlases... Read more
“Invalid Keyword” is added when adding “Valid Keyword” to the material i...
How to reproduce:1. Open the attached “Keywords.zip” project2. In the project window, select “New Material.mat”3. Change Inspector m... Read more
[DX12] Crash with multiple stack traces when creating an external texture
Reproduction steps:1. Open the attached project “CrashRepro“2. Enter the Play mode Expected result: Editor enters the Play modeActua... Read more
Rendering stops and an “ArgumentNullException” error appears when disabl...
How to reproduce:1. Open the user’s attached “ResScaling.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
The bundle path of an Addressables build contains backlashes(\\) instead...
Reproduction steps1. Open the attached project “ReproProject”2. Switch build target to Android3. Build Addressables in the Addressab... Read more
Editor closing with "Failed to present D3D11 swapchain" error when enter...
How to reproduce:1. Open the user-attached project “ShadowReceiver”2. Open the “DemoScene” scene3. Open the Scene View4. Observe the... Read more
Incorrect colors are rendered when using GUI.DrawTexture on macOS with M...
Reproduction steps:1. Open the attached project "IMGUITest"2. Change Graphics API to Metal in the Player Settings3. Build and Run th... Read more
[iOS] “Screen.safeArea” reports wrong values when the “Show Splash Scree...
How to reproduce:1. Build And Run the user’s attached “Safe Area Bug.zip” project on an iOS device2. Observe the logs in Xcode Expec... Read more
[Android][OpenGL] Not every RenderPass calls glInvalidateFramebuffer whe...
Steps to reproduce:1. Open the attached “LegacyEmpty” project2. In Project Settings → Player → Other Settings change Scripting Backe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output