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0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

0
votes
Fixed

VFXs reimport when entering play mode if a Render Texture of dimension '...

Package: Visual Effect Graph

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Jun 01, 2021

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Version/s: 12.0.0

Repro steps:1. Open any VFX-enabled project which has some VFX assets in the Project window.2. Create a new Render Texture in the Pr... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

0
votes
Fixed

[ScriptableObject] NullReferenceException when selecting multiple assets

Inspector Functionality

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Jun 25, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more

3
votes
Fixed

[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...

tvOS

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Jan 28, 2020

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Version/s: 2018.4.16f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a11

How to reproduce:1. Build & Run the "tvOS_Input.zip" project for tvOS2. Press "Menu" button on the Siri Remote3. Check which but... Read more

0
votes
Fixed

NullReferenceException error appears after compilation

UI

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May 18, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open project attached.2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors after ... Read more

5
votes
Fixed

Global Scenes are not included in the Build when building multiple Build...

Build Settings Window

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Nov 19, 2024

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Version/s: 6000.0.28f1, 6000.1.0a5

How to reproduce:1. Open the attached project "Build Profiles Scenes.zip"2. Open File>Build Profiles Builder3. Click "Build All (... Read more

0
votes
Active

Errors occur when using [GhostField] with FixedList128Bytes<float3>

Unity Netcode

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Oct 03, 2025

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Version/s: 1.9.0

How to reproduce:1. Open the “IN-115104_FixedList128B“ project2. Observe the Console Expected result: no errors appearActual result:... Read more

2
votes
Fixed

Navmesh modifiers influence Navmesh areas far above them on Asset edges ...

AI Navigation Core

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Jun 03, 2022

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Version/s: 2021.3.3f1, 2022.1.3f1, 2022.2.0a13

How to reproduce:1. Open the user's attached project "navmesh_issue.zip"2. Open Assets/Scenes/modifier_issue.unity3. In the Hierarch... Read more

0
votes
Fixed

Typo in "WebAssembly" tooltip under WebGL Player Settings

WebGL

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Oct 06, 2016

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Version/s: 5.5.0b6

To reproduce:1. Open WebGL Player setting2. Open publishing settings tab3. Hover mouse pointer over Webassembly option3. Notice typo... Read more

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